Loops in Level Design¶
Create Blueprint ProceduralWall
Drag Pillar_50x500 from Content Browser/StarterContent/Architecture to new Blueprint
Create a new variable
Name it EndPoint
Variable Type = Vector
check Instance Editable
Tooltip = This is the end of the wall!
check Show 3D Widget

Drag EndPoint to Construction Script. Create a getter.
Drag EndPoint slot out and create Not Equal (Vector) by typing in !

create Branch from Not Equal (Vector)
Connect Construction Script to Branch
Create a vector multiply in between End Point and Not Equal (search with *)
etc, etc… See example.