Beam Partical¶
Material¶
Create folder Material
Create material Lighting_M
In Material change Blender Mode to Translucent and Shading model to Unlit
Create Particle Color and connect to Lighting_M
Creat RadialGradientExponential
Hold M and left click to create Multiply
Multiply Particle Color with RadialGradientExponential and connect result to opacity of Lighting_M
After clicking on Apply:
The result should look like the below:
Partical System¶
Add Partical System and name it Lighting_P
Click on required tab
Drag Lighting_M into material
Drag Partical system to world.
Right click DataType and select New Beam Data
Delete Color over life
Right click Color and select Initial Color
Right Click, Bean and add Source and Target
Set Souce Method to Actor, Source Name to BeamSource
Set Target Method to Actor, Target Name to BeamTarget
Go back to world, select particle system and add two instance parameters with names given in previous steps. Param Type is Actor and use the eye drop icon to select the actor from world.
Go back to particle sytem editor and change Lifetime to 0.
Delete Initial Velocity
Select Beam Data and set Speed to 0