Level Blueprint

At the toolbar, go to Blueprints dropdown and select Open Level Blueprint

../../_images/open_blueprint_editor.png

Event graph

Nodes can be connected by wires that are color coded.

Add new node

  • Right click and search for node type.

  • Context sensitive menu by first selecting an object in viewport * This includes Create a reference to MySelectedObj

  • Drag a wire into void to create a new node

Adding a trigger box

In Place Actors in the left. Search for trigger and drag Box Trigger in to the viewport.

../../_images/trigger_geometry.png

In Blueprint editor right click and select Create a Reference to TriggerBox

../../_images/create_reference_triggerbox.png

Add event from trigger box

../../_images/blueprint_on_actor_overlap.png

Connecting the Nodes

  • slots has colours and symbols to help identify what can be conneccted

  • Alt-LeftClick to disconnect

Compile

Don’t forget to compile and save before running.

../../_images/compile_and_save.png

Running

Go to the Play dropdown at the toolbar. Among others you could choose the following

  • Selected Viewport (run the game in viewport)

  • Simulate (don’t actually run the game)

Debugging

To enable debug, select from Debug Filter at the top right of the menu.

This would let the wires lightup when running.

Example

../../_images/blueprint_1.png