Level Editor Component Workflow¶
Create the Actor¶
Add the Bush¶
In the Content Browser go to Content > StarterContent > Props and drag SM_Bush into the Empty Actor’s component.

Drag the SM_Bush upward and replace DefaultSceneRoot
Add the fire¶
Click + Add Component select Particle System and rename to Fire
Under Template change None to P_Fire

Uncheck the Auto Activate

Trigger Box¶
Click + Add Component Choose Box Collision and rename it to TriggerBox
Adjust the box to contain the SM_Bush
Event Scripting¶
Select TriggerBox and click on add On Component Begin Overlap
Create reference to Fire
Connect fire to Activate

Connect On Component Begin OVerlap to Activate
Bush Blueprint¶

Blueprint from existing objects¶
Select walls, TriggerBox and PointLight.

Under Blueprint select Convert Selection to Blueprint Class…

Redo event scripting, make a few houses and they all behaves the same.
Click on Save All under the Content Browser
