Lifecycle Methods ================= 1. Add logs. e.g. take in QuestManager and Grabber's constructor and BeginPlayer .. code-block:: cpp AQuestManager::AQuestManager() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; UE_LOG(LogTemp, Warning, TEXT("QuestManager Constructor")) } 2. Go to Windows -> Developer Tools and Output log to see the log. .. image:: /_static/images/output_log_window.PNG 3. Also notice in the above code there is `PrimaryActorTick.bCanEverTick = true;`. If set to false then the Tick function would not be called on every frame.